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Nonogram

Fill the grid from the number clues and reveal the hidden picture.

Fresh picture on every new game  ·  Saturday, 25 July 2026

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Numbers next to a row or column are the lengths of its filled runs, in order. Marking X is a note and never counts as a mistake.

Tips for Nonogram

  • Start with the biggest clue numbers. A run that takes up most of a line leaves very little room to move, so those cells are often forced from the very first look.
  • The gridlines every five squares help you count. On the bigger boards it's easy to lose track of which column you're on, and that thicker line every five cells is there purely to keep your place.
  • X marks are as valuable as fills. Proving a cell is empty narrows down a line just as much as proving one is filled, and it never costs you a mistake.
  • Re-scan crossing lines after every run you complete. Finishing a row often gives a column new information, and vice versa, so it pays to look back before moving on.

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What is a Nonogram?

A Nonogram hides a simple black-and-white picture behind a blank grid. Instead of a picture reference, you get a set of numbers next to every row and column. Each number is one unbroken run of filled cells in that line, listed in order, and there's always at least one empty cell between runs. Work out where those runs have to sit, row by row and column by column, and the picture appears cell by cell.

The format goes by a few names depending on where you first ran into it. Nintendo's handheld games popularized it as Picross, short for picture crossword, while puzzle books and magazines often print the same thing under the name Griddlers. Nonogram is simply the more general term, and the rules don't change no matter which label is on the page.

Every puzzle on this page is generated and then checked before it's ever shown to you. A line solver works through the clues the same way a person would, resolving whichever rows and columns it can and feeding that information back into the rest of the grid, over and over, until either the whole picture falls out or it doesn't. Only puzzles where the whole grid resolves on its own get served, which means the solution is unique and there's always a path to it that never requires a guess.

Three sizes are on offer. The 5x5 board is a two-minute puzzle, good for a quick break. The 10x10 sits in the middle, big enough for a real picture to take shape without dragging on. The 15x15 is the long game, with enough rows and columns that the every-five gridlines genuinely earn their keep.

From our blog

Tips, strategies and insights from our Sudoku experts.

Frequently asked questions

A Nonogram is a logic puzzle where a hidden black-and-white picture sits behind a blank grid. Numbers next to each row and column tell you the length of every filled run in that line, in order, and your job is to work out which cells are filled and which are empty until the picture appears.

Picross, Griddlers and Nonogram all refer to the same puzzle format. Picross comes from Nintendo's Picture Crossword games, Griddlers is a name used by puzzle books and magazines, and Nonogram is the more general term used across most puzzle sites. The rules are identical no matter which name you see.

Each clue is a list of numbers, and each number is one unbroken run of filled cells in that row or column, read left to right or top to bottom. A clue of "3 1" means a run of 3 filled cells, then at least one empty cell, then a run of 1, somewhere in that line, with the runs always kept in that order.

No. Every puzzle on this page is checked with a line solver before it's shown to you: it works through each row and column the same way a person would, and only ships a puzzle once that process fills in the entire grid on its own. That guarantees a single unique solution and a solve path that never needs a guess.

Three grid sizes: 5x5 for a quick puzzle, 10x10 for a standard medium session, and 15x15 for a longer, more detailed picture. Each size uses the same clue rules, just with more rows and columns to track.

An X is just a note to yourself that a cell is definitely empty. It never counts against you as a mistake, since it's meant to help you track your own reasoning, not a guess at the answer. Filling a cell that turns out to be empty is what counts as a mistake.

In Relaxed mode, filling a cell that should be empty just highlights the error and lets you keep playing. In Challenge mode, three such mistakes end the puzzle, though you can always switch back to Relaxed on the same board and keep going.

Yes. Nonogram on SudokuPuzzleHub is free, has no sign-up, and includes hints, undo, a timer, and three difficulty sizes. It works on both desktop and mobile browsers.

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Picture solved!

Every row and column checked out. Well played.

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Three mistakes

That's Challenge mode for you. Want to keep going on this same board in Relaxed mode instead?